Statebuilder is a turn-based strategy game in 4X genre (eXplore, eXpand, eXploit, and eXterminate), inspired by the Civilization series.
All elements of the game are connected to the real world, real technology, real history, and real political processes.
Not only this makes gameplay easier to relate to, but can also encourage players to learn more about the world we live in.
The ambition here is to explore some of the more advanced mechanics, for example:
The AI plays by the exact same rules as the human player. The goal is to make it competitive without any special treatment.
On the other hand, human player will not be able to revert to a previously saved checkpoint, to make it fair to the AI which can't peek into the future.
The graphics shall be pretty, but it must not become cluttered. High contrast, easy on eyes, minimal visual noise.
The game will never waste your time on waiting. Minimal loading times, fast turn processing, swift animations.
This makes the process of delivering the game to the end user as easy as possible. The game is lightweight enough to make it viable.
Single-player mode has been developed from the start as a special case of multi-player mode, so the networking code is very reliable.
The scope of the project is enormous, and there will always be things to develop and improve. To keep the lights on, Statebuilder will offer: